Wednesday, December 13, 2006

Musica's Mysteriously Many Mistakes #1: Queen in Pain
Refer to post last Sunday for details... and now for the answer...

Yes! The mistake is 100% True! It caused him his one and only death in the GXL finals, which I guess I'll cover soon.

Musica's Mysteriously Many Mistakes #2: Sian King
After hitting burrowstrike, Musica casts epicentre and proceeds to blink out and hit nothing. Fact or fabrication?

Whoosh.

Since GXL seems to be rather slow to upload replays, I'll just give a brief summary of the whole thing. I have no idea what was going on around the map since it was a rather intense game, and the glare of the sunlight reflecting on the screen and the damn heat makes things rather difficult to see.

On to GXL, finals against Micronology.

With first pick, taking the side of the Scourge (hehe we're the bad guys), we get QoP, Zeus, THD, Chen, and Obsidian Destroyer. They have Warlock, Viper, Veno, LoA, Alchemist.

My Zeus happily takes top up against Veno and Alchemist, which as you can imagine is a very damn irritating combination. A lucky early Centaur for ice's Chen does net him first blood at top lane though, making my job considerably easier.

LuX's Obsidian Destroyer at mid is getting raped badly by Warlock. I think he was level 5 when Warlock was level 9. Then again, we have about nothing to stop the Warlock except for Tofu's THD, which is being used to help Musica's QoP farm at bottom lane.

"Help" of course, in Tofu's terms, meaning to KS everything. They don't fare too badly agaisnt LoA and Viper, though most of the farming is being done by Tofu, and Musica can't get much gold.

Mid game, problems appear. Zeus and THD take turns to handle Warlock, letting the QoP and Destroyer go off to better lanes for better farming prospects. Viper however, gets a very fast Reaver, and Warlock oddly has a Sacred Relic. Alchemist too gets a Reaver, before we can get any big items up. LoA and Veno though, have empty inventories.

Relative to them, we're completely underfarmed. QoP proceeds to take top lane for an absurdly long time before getting Skadi. She faces little resistance from the Alchemist, who also wants to farm and not touch her. Oh well.

I have no idea where our Destroyer was farming, but a Mystic Staff followed by Agahnim's goes up before I expect it to. QoP holds top until she gets herself a Skadi up. Zeus has a fast dagger and is completing Euls. Chen grabs a Stygian Desolator, ice's typical glass cannon.

Meanwhile, Heart on the Alchemist is completed, and his Aegis is almost up. Viper with his Reaver is one Claymore short of DR Aegis. The Warlock, aborting his plan to DR Aegis, has gotten himself a Radiance and a Demon Edge. First push starts.

LoA and Veno, having almost no items (the LoA, for the period of the entire game, had only one Boots of speed and a Sobi Mask, albeit with a lot of Wards), die almost instantly to the Destroyer's ultimate. Viper and Warlock, not that big in the health department, still manage to dish out a lot of damage before being massively disabled and put down. Alchemist spends his time pondering how much force a cyclone needs to lift him and his ogre up into the air. He tries to go after us upon landing, but with Skadi and SS and whatsnot, the only thing he touches is the ground.

The next push comes up quickly. Tofu, dying in almost every engagement, whines about how he really needs that 400 or so gold to get his items up, and never gets it. Rinse and repeat what happened in the previous engagement. Tofu dies again, and everyone is happy except him, leaving him to have to farm back his 400 or so gold.

Viper gets his DR Aegis up and this time, without the crucial Destroyer's ultimate, their push is somewhat more successful, taking down the first mid tower and bringing the 2nd tower very close to destruction. I'm quite sketchy as to the details of how this push was repelled, but I vaguely recall a lot of Sentinel heroes flying in the air for extended periods of time.

Well, all those pushes repelled, we're rather rich, and the Sentinel heroes are frankly, becoming useless.

LoA has nothing, and neither does Veno. They are about insta-fragged by LuX's ultimate, although with Agahnim and an additional TWO Mystic Staffs, all he really needs to do is hit them twice or so to finish them off.

The Warlock, going radiance and neglecting his HP, is very vulnerable to everything that comes in his way. Infernal is rather useless since the Infernal dies in 2 hits from LuX. Radiance being more effective when the user stays in battle for a prolonged period of time, this Warlock has absolutely no use for Radiance because Wave, Bolt, and Sanity's Eclipse sort of instagibs him.

Viper with a DR Aegis can dish out quite a bit of damage, but ice path, hex, and more hex, do a good job of delaying his damage output until the rest of his team is neutralised. Alchemist is the funniest one, going for Heart and Straight for Aegis, he can't touch any of our heroes in battle when Hexed, Skadied, and Shadow Striked. His plan to tank everything is foiled since his entire team, short of Viper (who's disabled anyway), dies in about 3 seconds.

With the repelled pushes and with everyone being overfarmed, it doesn't take long for us to push into their base and take down the poor World Tree (what happened to the Wisps that PWNED Archimonde? Obviously not here to stop us!).

It is rather amusing how Aegises could be depleted so quickly. Alchemist didn't do anything in the battle for it to be worth his time to revive. Tofu, as he says, didn't even realise the Viper had DR Aegis because most of the time, the Viper didn't have a chance to hit anything at all.

Then we stone around for a few hours to collect a letter for money, and set off to Vivo City, where none of the stuffed toys there suited my criteria to be brought home. I need to buy a stuffed turtle. Seriously. A good one. I've been looking for about 9 months.

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